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A B O U T 


Based in San Francisco, California.


Andrea Goh is a technical director who enjoys solving problems and learning new things in the computer graphics world. Her curiosity drives her to have multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout.

Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder short film that uses a unique Maya+Unity pipeline. Andrea is currently a Layout Artist in the Camera & Staging department at Pixar Animation Studios.

During her free time, she likes photography and meeting new people.
Andrea Goh is inspired to inspire.

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