A B O U T
Based in San Francisco, California.
Andrea Goh is a technical director who enjoys solving problems and learning new things in the computer graphics world. Her curiosity drives her to have multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout.
Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder short film that uses a unique Maya+Unity pipeline. Andrea is currently a Layout Artist in the Camera & Staging department at Pixar Animation Studios.
During her free time, she likes photography and meeting new people.
Andrea Goh is inspired to inspire.